Prove f(x) not product of two nonconstant integer polynomials
Let , where is an integer. Prove that cannot be expressed as the product of two nonconstant polynomials with integer coefficients.
Topic: Algebra, Teoria dei Numeri Metodo: Fattorizzazione, Congruenze Abilita: Manipolazione algebrica, Ragionamento geometrico, Lettura attenta Area: Algebra e Analisi, Aritmetica e Teoria dei Numeri Fonte: apri PDF p.1
Prove f(x) not product of two nonconstant integer polynomials
Let , where is an integer. Prove that cannot be expressed as the product of two nonconstant polynomials with integer coefficients.
Ratios and perpendicular circumcircles in acute triangle ABC
Let be a point inside acute triangle such that and .
(a) Calculate the ratio .
(b) Prove that the tangents at to the circumcircles of and are perpendicular.
Topic: Geometria piana Metodo: Trigonometria, Simmetria Abilita: Ragionamento geometrico, Manipolazione algebrica, Lettura attenta Area: Geometria Fonte: apri PDF p.1
Ratios and perpendicular circumcircles in acute triangles ABC
Let be a point inside acute triangle such that and .
(a) Calculate the ratio .
(b) Prove that the tangents at to the circumcircles of and are perpendicular.
Chessboard game: find n for one piece remaining
On an infinite chessboard, a game is played as follows. At the start, pieces are arranged on an block of adjoining squares, one piece in each square. A move in the game is a jump in a horizontal or vertical direction over an adjacent occupied square to an unoccupied square immediately beyond. The piece which has been jumped over is removed.
Find those values of for which the game can end with only one piece remaining on the board.
Topic: Combinatoria Metodo: Invarianti, Colorazione, Casework Abilita: Riconoscimento di pattern, Modellizzazione, Conteggio sistematico Area: Combinatoria, Logica e Probabilita Fonte: apri PDF p.1
Chessboard game: find n for one piece remaining
On an infinite chessboard, a game is played as follows. At the start, pieces are arranged on a block of adjoining squares, one piece in each square. A move in the game is a jump in a horizontal or vertical direction over an adjacent occupied square to an unoccupied square immediately beyond. The piece which has been jumped over is removed.
Find those values of for which the game can end with only one piece remaining on the board.
Triangle inequality with altitudes of triangle PQR
For three points , , in the plane, we define as the minimum length of the three altitudes of . (If the points are collinear, we set .)
Prove that for points , , , in the plane,
Topic: Geometria piana, Disuguaglianze Metodo: Disuguaglianze, Casework Abilita: Ragionamento geometrico, Manipolazione algebrica, Stima Area: Geometria, Algebra e Analisi Fonte: apri PDF p.1
Triangle inequality with altitudes of triangle PQR
For three points , , in the plane, we define as the minimum length of the three altitudes of . (If the points are collinear, we set .)
Prove that for points , , , in the plane,
Find all functions f: N→N with two given conditions
Does there exist a function such that , for all , and for all ?
Topic: Insiemi e funzioni, Teoria dei Numeri Metodo: Ricorsione, Induzione, Invarianti Abilita: Manipolazione algebrica, Riconoscimento di pattern, Astrazione Area: Algebra e Analisi, Aritmetica e Teoria dei Numeri Fonte: apri PDF p.1
Find all functions f: N→N with two given conditions
Does there exist a function such that , for all , and for all ?
Circle of lamps: show all return on after M(n) steps
There are lamps in a circle (), where we denote . (A lamp at all times is either on or off.) Perform steps as follows: at step , if is lit, switch from on to off or vice versa, otherwise do nothing. Initially all lamps are on. Show that:
(a) There is a positive integer such that after steps all the lamps are on again;
(b) If , we can take ;
(c) If , we can take .
Topic: Combinatoria, Teoria dei Numeri Metodo: Invarianti, Induzione, Ricorsione Abilita: Riconoscimento di pattern, Modellizzazione, Ragionamento geometrico Area: Combinatoria, Logica e Probabilita, Aritmetica e Teoria dei Numeri Fonte: apri PDF p.1
Circle of lamps: show all return on after M(n) steps
There are lamps in a circle (), where we denote . (A lamp at all times is either on or off.) Perform steps as follows: at step , if is lit, switch from on to off or vice versa, otherwise do nothing. Initially all the lamps are on. Show that:
(a) There is a positive integer such that after steps all the lamps are on again;
(b) If , we can take ;
(c) If , we can take .